- 语言大模型
- 图片生成
- 统一接口
- GPT-Image-1
- DALL.E
- Stability.ai
- Midjourney
- Midjourney-Relax
- 302.AI
- SDXL(图片生成)
- SDXL-Lora(图片生成-Lora)
- SDXL-Lightning(快速图片生成)
- SDXL-Lightning-V2(快速图片生成V2)
- SD3(图片生成-SD3)
- Aura-Flow(图片生成)
- Kolors(图片生成-可灵)
- Kolors(参考图片生成-可灵)
- QRCode(艺术二维码生成)
- Lora(图片生成-Lora)
- Lora(获取任务结果)
- SD-3.5-Large(图片生成)
- SD-3.5-Large-Turbo(图片生成)
- SD-3.5-Medium(图片生成)
- Lumina-Image-V2(图片生成)
- Playground-v25(图片生成)
- Omnigen-V1(图片生成)
- Glif
- Flux
- Ideogram
- Recraft
- Luma
- Doubao即梦
- Minimax海螺
- 智谱
- Baidu百度
- Hidream
- 图片处理
- 302.AI-ComfyUI
- 302.AI
- Upscale(图片放大)
- Upscale-V2(图片放大V2)
- Upscale-V3(图片放大V3)
- Upscale-V4(图片放大V4)
- Super-Upscale(超级图片放大)
- Super-Upscale-V2(超级图片放大V2)
- Face-upscale(人像照片放大)
- Colorize(黑白照片上色)
- Colorize(黑白照片上色V2)
- Removebg(背景消除)
- Removebg-V2(背景消除V2)
- Inpaint(图片修改)
- Erase(物体消除)
- Face-to-many(人像照片风格化)
- Llava(图像识别)
- Relight(二次打光)
- Relight-background(二次打光背景合成)
- Relight-V2(二次打光-V2)
- Face-swap-V2(AI换脸V2)
- Fetch(获取任务结果)
- HtmltoPng(HTML转PNG格式)
- SvgToPng(SVG转PNG格式)
- image-translate(图片翻译)
- image-translate-query(图片翻译结果)
- image-translate-redo(图片翻译修改)
- Flux-selfie(自拍照片风格化)
- Trellis(图片转3D模型)
- Pose-Transfer(人物姿态变换)
- Pose-Transfer(人物姿态变换结果)
- Virtual-Tryon(虚拟穿衣)
- Virtual-Tryon(虚拟穿衣结果)
- Denoise(AI降噪)
- Deblur(AI去模糊)
- SAM(AI生成MASK图)
- Vectorizer
- Stability.ai
- Fast Upscale(快速图片放大)
- Creative Upscale(创意图片放大)
- Conservative Upscale(保守图片放大)
- Fetch Creative Upscale(超级图片放大)
- Erase(物体消除)
- Inpaint(图片修改)
- Outpaint(图片扩展)
- Search-and-replace(内容替换)
- Search-and-recolor(内容重着色)
- Remove-background(背景消除)
- Sketch(草图转图片)
- Structure(以图生图)
- Style(风格一致性)
- Replace-Background(更换背景)
- Stable-Fast-3D(图片转3D模型)
- Stable-Point-3D(图片转3D模型新版 )
- Glif
- Clipdrop
- Recraft
- BRIA
- Remove Background(背景消除)
- Blur Background(背景模糊)
- Generate Background(背景生成)
- Erase Foreground(擦除前景)
- Eraser(物体擦除)
- Expand Image(图片扩展)
- Increase Resolution(图片放大)
- Crop(图片裁切)
- Cutout(产品图裁剪)
- Packshot(产品图特写)
- Shadow (产品图阴影)
- Scene (产品图场景生成)
- Caption(图片描述)
- Register(图片上传)
- Mask(图片分割)
- Presenter info (人脸分析)
- Modify Presenter(人脸修改)
- Delayer Image(图片转PSD)
- Flux
- Hyper3D
- Tripo3D
- FASHN
- Ideogram
- Doubao即梦
- Kling可灵
- 阶跃星辰
- 视频生成
- 统一接口
- 302.AI
- Stable Diffusion
- Luma AI
- Runway
- Kling可灵
- Txt2Video(文生视频1.0-快速-5秒)
- Image2Video(图生视频1.0-快速-5秒)
- Image2Video(图生视频1.0-快速-10秒)
- Txt2Video_HQ(文生视频1.5-高清-5秒)
- Txt2Video_HQ(文生视频1.5-高清-10秒)
- Image2Video(图生视频1.5-快速-5秒)
- Image2Video(图生视频1.5-快速-10秒)
- Image2Video_HQ(图生视频1.5-高清-5秒)
- Image2Video_HQ(图生视频1.5-高清-10秒)
- Txt2Video(文生视频1.6-标准-5秒)
- Txt2Video(文生视频1.6-标准-10秒)
- Txt2Video(文生视频1.6-高清-5秒)
- Txt2Video(文生视频1.6-高清-10秒)
- Image2Video(图生视频1.6-标准-5秒)
- Image2Video(图生视频1.6-标准-10秒)
- Image2Video(图生视频1.6-高清-5秒)
- Image2Video(图生视频1.6-高清-10秒)
- Txt2Video(文生视频2.0-高清-5秒)
- Image2Video(图生视频2.0-高清-5秒)
- Image2Video(图生视频2.0-高清-10秒)
- Image2Video(多图参考)
- Extend_Video(视频扩展)
- Fetch(获取任务结果)
- CogVideoX智谱
- Minimax海螺
- Pika
- PixVerse
- Genmo
- Hedra
- Haiper
- Sync.
- Lightricks
- Hunyuan混元
- Vidu
- 通义万相
- 即梦
- 硅基流动
- 昆仑万维
- Higgsfield
- 音视频处理
- 信息处理
- 统一搜索接口
- 302.AI
- 管理后台
- 信息搜索
- Xiaohongshu_Search(小红书搜索笔记)
- Xiaohongshu_Note(小红书获取笔记)
- Tiktok_Search(Tiktok搜索视频)
- Douyin_Search(抖音搜索视频)
- Twitter_Search(X搜索内容)
- Twitter_Post(X获取用户帖子)
- Twitter_User(X获取用户信息)
- Weibo_Post(微博获取用户帖子)
- Search_Video(Youtube搜索视频)
- Youtube_Info(Youtube获取视频信息)
- Youtube_Subtitles(Youtube获取字幕)
- Bilibili_Info(B站获取视频信息)
- MP_Article_List(获取微信公众号文章列表)
- MP_Article(获取微信公众号文章)
- 文件处理
- 代码运行
- 远程浏览器
- Tavily
- SearchAPI
- Search1API
- Exa
- 博查AI
- Doc2x
- Glif
- Jina
- DeepL
- RSSHub
- 流光卡片
- 有道
- Mistral
- Firecrawl
- RAG相关
- 工具API
- AI Agent
- AI视频素材创意站
- AI论文写作
- AI播客制作
- AI文案助手
- AI视频深度翻译
- AI文档编辑器
- 网页数据提取工具
- AI提示词专家
- AI 3D建模
- AI搜索大师3.0
- AI矢量图生成
- AI答题机
- AI PPT制作
- AI学术论文搜索
- 网站一键部署
- AI头像制作
- AI卡片生成
- 帮助中心
查询任务状态
开发中
正式环境
https://api.302.ai
正式环境
https://api.302.ai
GET
https://api.302.ai
请求参数
Path 参数
task_id
string
必需
Header 参数
Authorization
string
可选
示例值:
Bearer {{YOUR_API_KEY}}
示例代码
Shell
JavaScript
Java
Swift
Go
PHP
Python
HTTP
C
C#
Objective-C
Ruby
OCaml
Dart
R
请求示例请求示例
Shell
JavaScript
Java
Swift
curl --location --request GET 'https://api.302.ai/302/sandbox/owl/tasks/' \
--header 'Authorization: Bearer '
返回响应
🟢200成功
application/json
Body
status
string
状态
chat_history
array [object {4}]
对话历史记录
task_id
string
必需
chat
object
必需
parent_tool_id
string
必需
current_round
integer
当前任务轮数
answer
string
最终回答
vnc_url
string
沙盒VNC链接
error_info
object
错误原因
message
string
必需
示例
{
"status": "finished",
"chat_history": [
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "user",
"role_type": "USER",
"content": {
"Instruction": "首先,明确我们的扫雷(Minesweeper)HTML实现需求。请根据经典扫雷默认设置:9x9的网格、10个地雷、单一难度、简洁经典UI风格。若有其他特定需求,再进行调整。请确认并整理这些需求。"
}
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 0,
"timestamp": 1746001584
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "assistant",
"role_type": "ASSISTANT",
"content": "Solution: \n根据你的要求以及经典扫雷游戏的默认设置,整理HTML实现需求如下:\n\n1. 网格尺寸:9x9(共81个格子)。\n2. 地雷数量:10个。\n3. 难度等级:单一,采用经典初级难度(不支持多难度切换)。\n4. UI风格:简洁、经典风格,参考经典Windows扫雷外观,清晰的格子边界,地雷标志明显,数字颜色区分不同数字。\n5. 功能需求:\n - 左键点击揭开格子,若为地雷则游戏失败。\n - 右键点击可标记/取消标记地雷(插旗功能)。\n - 自动展开周围空白格。\n - 显示剩余地雷数量和游戏状态(进行中、胜利、失败)。\n - 支持重新开始按钮。\n6. 技术结构:单一HTML文件,内嵌CSS和JavaScript,无需外部依赖。\n7. 响应式设计:适配桌面端,移动端可选(如无特殊说明,主要针对桌面端)。\n8. 语言本地化:界面与提示均采用简体中文。\n\n如你有其他需求(如自定义难度、移动端适配、特殊配色风格等),请补充说明,否则将按照上述经典设置执行。"
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 0,
"timestamp": 1746001594
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "user",
"role_type": "USER",
"content": {
"Instruction": "现在,请根据已明确的需求,设计Minesweeper HTML文件的整体结构,规划出HTML、CSS、JavaScript三部分的基本框架和各自的主要功能分工。"
}
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 1,
"timestamp": 1746001599
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "assistant",
"role_type": "ASSISTANT",
"content": "html <div class=\"minesweeper-container\"> <h1>扫雷</h1> <div class=\"info-panel\"> <span id=\"mine-count\">地雷:10</span> <button id=\"restart-btn\">重新开始</button> <span id=\"game-status\"></span> </div> <div id=\"game-board\"></div> </div>"
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 1,
"timestamp": 1746001618
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "user",
"role_type": "USER",
"content": {
"Instruction": "现在,请根据上述结构设计,编写HTML代码,定义游戏主界面的基础结构,包括标题、地雷计数器、状态显示栏、重新开始按钮以及雷区网格容器等必要UI元素。"
}
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 2,
"timestamp": 1746001623
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "assistant",
"role_type": "ASSISTANT",
"content": "html <!DOCTYPE html> <html lang=\"zh-CN\"> <head> <meta charset=\"UTF-8\"> <title>扫雷</title> </head> <body> <div class=\"minesweeper-container\"> <h1 class=\"game-title\">扫雷</h1> <div class=\"info-panel\"> <span id=\"mine-count\">地雷:10</span> <button id=\"restart-btn\">重新开始</button> <span id=\"game-status\"></span> </div> <div id=\"game-board\" class=\"game-board\"> <!-- 雷区网格将在此生成 --> </div> </div> </body> </html>"
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 2,
"timestamp": 1746001638
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "user",
"role_type": "USER",
"content": {
"Instruction": "接下来,请为上述HTML结构编写CSS代码,实现扫雷游戏的基础美化,包括:整体居中布局、标题样式、信息面板、按钮样式、雷区网格(9x9)、每个格子的不同状态(未揭开、已揭开、插旗、地雷、数字颜色区分)等。请保持界面简洁、参考经典Windows扫雷风格。"
}
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 3,
"timestamp": 1746001644
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "assistant",
"role_type": "ASSISTANT",
"content": "Solution: \n以下为扫雷游戏的CSS基础美化代码,风格对标经典Windows扫雷,注重界面简洁、功能清晰:\n\n```css\nbody {\n background: #c0c0c0;\n font-family: 'Segoe UI', Arial, 'Microsoft YaHei', sans-serif;\n margin: 0;\n padding: 0;\n}\n\n.minesweeper-container {\n width: max-content;\n margin: 40px auto;\n padding: 24px 32px;\n background: #e0e0e0;\n border: 2px solid #888;\n border-radius: 8px;\n box-shadow: 0 0 16px #aaa;\n}\n\n.game-title {\n text-align: center;\n color: #222;\n margin-bottom: 16px;\n font-size: 2rem;\n font-weight: bold;\n letter-spacing: 2px;\n text-shadow: 1px 1px 0 #fff, 2px 2px 0 #aaa;\n}\n\n.info-panel {\n display: flex;\n justify-content: space-between;\n align-items: center;\n margin-bottom: 12px;\n background: #d4d0c8;\n padding: 8px 12px;\n border: 2px inset #fff;\n}\n\n#mine-count, #game-status {\n font-size: 1.1rem;\n font-weight: bold;\n color: #222;\n}\n\n#restart-btn {\n background: #eee;\n border: 2px outset #fff;\n border-radius: 3px;\n font-size: 1rem;\n padding: 4px 16px;\n margin: 0 8px;\n cursor: pointer;\n transition: background 0.2s;\n}\n#restart-btn:hover {\n background: #f5f5f5;\n}\n\n.game-board {\n display: grid;\n grid-template-columns: repeat(9, 32px);\n grid-template-rows: repeat(9, 32px);\n gap: 2px;\n background: #bdbdbd;\n border: 3px solid #888;\n padding: 4px;\n justify-content: center;\n}\n\n.cell {\n width: 32px;\n height: 32px;\n display: flex;\n justify-content: center;\n align-items: center;\n background: #d4d0c8;\n border: 2px outset #fff;\n font-size: 1.2rem;\n cursor: pointer;\n user-select: none;\n transition: background 0.1s;\n}\n\n/* 未揭开 */\n.cell.unrevealed {\n background: #d4d0c8;\n border: 2px outset #fff;\n}\n\n/* 已揭开 */\n.cell.revealed {\n background: #e0e0e0;\n border: 2px inset #aaa;\n cursor: default;\n}\n\n/* 插旗 */\n.cell.flagged {\n background: #d4d0c8;\n border: 2px outset #fff;\n color: #d00;\n font-weight: bold;\n}\n\n/* 地雷 */\n.cell.mine {\n background: #ffcccc;\n border: 2px inset #aaa;\n color: #000;\n}\n\n/* 数字颜色区分,参考经典风格 */\n.cell.number-1 { color: #0000ff; }\n.cell.number-2 { color: #008200; }\n.cell.number-3 { color: #ff0000; }\n.cell.number-4 { color: #000084; }\n.cell.number-5 { color: #840000; }\n.cell.number-6 { color: #008284; }\n.cell.number-7 { color: #840084; }\n.cell.number-8 { color: #808080; }\n\n/* 鼠标悬停未揭开格子的高亮 */\n.cell.unrevealed:hover {\n background: #e0e0e0;\n}\n```\n\n主要说明:\n- 容器居中、整体带阴影和圆角。\n- 标题有阴影,凸显经典风格。\n- 信息面板和按钮有立体感(outset/inset边框)。\n- 雷区采用9x9网格,每格32x32像素,间距2px。\n- 不同状态(未揭开、已揭开、插旗、地雷)通过class区分并美化。\n- 数字颜色与经典扫雷一致。\n- 悬浮未揭开格子有浅色高亮。\n- 保持布局简洁、色彩柔和,兼具可读性和操作感。\n\n后续JS生成格子时请为每个格子添加合适class(如cell、unrevealed、revealed、flagged、mine、number-X等)。如需调整样式细节请随时提出。"
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 3,
"timestamp": 1746001666
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "user",
"role_type": "USER",
"content": {
"Instruction": "现在,请为扫雷游戏编写JavaScript代码,实现以下核心功能:初始化9x9网格与10个地雷的随机布置、左键点击揭开格子、右键点击插旗/取消、自动展开空白格、地雷计数更新、胜利和失败判定、状态栏与重新开始按钮逻辑。生成的JS需与HTML结构和CSS类名配合,并使用简体中文界面提示。"
}
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 4,
"timestamp": 1746001673
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "assistant",
"role_type": "ASSISTANT",
"content": "Solution: \n以下是实现扫雷核心逻辑的JavaScript代码(内联脚本,可直接插入HTML文件的<script>标签中)。代码注释详细,UI文本均为简体中文,变量名和类名与前述HTML/CSS结构完全对应:\n\n```javascript\n// 扫雷参数\nconst ROWS = 9;\nconst COLS = 9;\nconst MINES = 10;\n\n// 全局变量\nlet board = []; // 存储格子对象:{mine, revealed, flagged, number}\nlet minePositions = []; // 地雷坐标列表\nlet gameOver = false;\nlet cellsRevealed = 0;\nlet flagsUsed = 0;\n\n// HTML元素引用\nconst boardEl = document.getElementById('game-board');\nconst mineCountEl = document.getElementById('mine-count');\nconst statusEl = document.getElementById('game-status');\nconst restartBtn = document.getElementById('restart-btn');\n\n// 工具函数\nfunction inBounds(x, y) {\n return x >= 0 && x < ROWS && y >= 0 && y < COLS;\n}\n\n// 初始化游戏\nfunction initGame() {\n board = [];\n minePositions = [];\n gameOver = false;\n cellsRevealed = 0;\n flagsUsed = 0;\n boardEl.innerHTML = \"\";\n statusEl.textContent = \"游戏进行中\";\n mineCountEl.textContent = `地雷:${MINES - flagsUsed}`;\n\n // 初始化空棋盘\n for (let r = 0; r < ROWS; r++) {\n board[r] = [];\n for (let c = 0; c < COLS; c++) {\n board[r][c] = {\n mine: false,\n revealed: false,\n flagged: false,\n number: 0,\n el: null\n };\n }\n }\n\n // 随机布置地雷\n let placed = 0;\n while (placed < MINES) {\n let x = Math.floor(Math.random() * ROWS);\n let y = Math.floor(Math.random() * COLS);\n if (!board[x][y].mine) {\n board[x][y].mine = true;\n minePositions.push([x, y]);\n placed++;\n }\n }\n\n // 计算每格周围地雷数\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (!board[r][c].mine) {\n let count = 0;\n for (let dr = -1; dr <= 1; dr++) {\n for (let dc = -1; dc <= 1; dc++) {\n if (dr === 0 && dc === 0) continue;\n let nr = r + dr, nc = c + dc;\n if (inBounds(nr, nc) && board[nr][nc].mine) count++;\n }\n }\n board[r][c].number = count;\n }\n }\n }\n\n // 创建HTML格子\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const cell = document.createElement('div');\n cell.className = 'cell unrevealed';\n cell.dataset.row = r;\n cell.dataset.col = c;\n cell.oncontextmenu = (e) => { e.preventDefault(); handleRightClick(r, c); };\n cell.onclick = (e) => { handleLeftClick(r, c); };\n board[r][c].el = cell;\n boardEl.appendChild(cell);\n }\n }\n}\n\n// 左键点击\nfunction handleLeftClick(r, c) {\n if (gameOver) return;\n const cell = board[r][c];\n if (cell.revealed || cell.flagged) return;\n\n if (cell.mine) {\n revealAllMines();\n cell.el.classList.add('mine');\n cell.el.textContent = '💣';\n statusEl.textContent = \"游戏失败,踩到地雷!\";\n gameOver = true;\n return;\n }\n revealCell(r, c);\n checkWin();\n}\n\n// 右键插旗/取消\nfunction handleRightClick(r, c) {\n if (gameOver) return;\n const cell = board[r][c];\n if (cell.revealed) return;\n cell.flagged = !cell.flagged;\n if (cell.flagged) {\n cell.el.classList.add('flagged');\n cell.el.textContent = '🚩';\n flagsUsed++;\n } else {\n cell.el.classList.remove('flagged');\n cell.el.textContent = '';\n flagsUsed--;\n }\n mineCountEl.textContent = `地雷:${MINES - flagsUsed}`;\n checkWin();\n}\n\n// 揭开格子及自动展开空白\nfunction revealCell(r, c) {\n const cell = board[r][c];\n if (cell.revealed || cell.flagged) return;\n cell.revealed = true;\n cell.el.classList.remove('unrevealed');\n cell.el.classList.add('revealed');\n cell.el.textContent = '';\n cellsRevealed++;\n\n // 显示数字\n if (cell.number > 0) {\n cell.el.classList.add('number-' + cell.number);\n cell.el.textContent = cell.number;\n }\n\n // 自动展开空白格子\n if (cell.number === 0) {\n for (let dr = -1; dr <= 1; dr++) {\n for (let dc = -1; dc <= 1; dc++) {\n if (dr === 0 && dc === 0) continue;\n let nr = r + dr, nc = c + dc;\n if (inBounds(nr, nc)) {\n revealCell(nr, nc);\n }\n }\n }\n }\n}\n\n// 揭示所有地雷\nfunction revealAllMines() {\n gameOver = true;\n for (const [x, y] of minePositions) {\n const cell = board[x][y];\n cell.el.classList.remove('unrevealed');\n cell.el.classList.add('mine');\n cell.el.textContent = '💣';\n }\n}\n\n// 检查胜利\nfunction checkWin() {\n if (gameOver) return;\n let totalSafe = ROWS * COLS - MINES;\n if (cellsRevealed === totalSafe) {\n gameOver = true;\n statusEl.textContent = \"恭喜你,成功扫清所有地雷!\";\n // 自动插旗剩余地雷\n for (const [x, y] of minePositions) {\n const cell = board[x][y];\n if (!cell.flagged) {\n cell.flagged = true;\n cell.el.classList.add('flagged');\n cell.el.textContent = '🚩';\n flagsUsed++;\n }\n }\n mineCountEl.textContent = `地雷:0`;\n }\n}\n\n// 重新开始\nrestartBtn.onclick = function() {\n initGame();\n};\n\n// 页面加载时初始化\nwindow.onload = function() {\n initGame();\n};\n```\n\n主要功能点说明:\n- 初始化9x9格子和10个地雷,地雷随机分布。\n- 支持左键揭开、右键插旗/取消。\n- 自动展开空白格及周围格子。\n- 动态更新地雷计数,插旗与取消插旗同步计数。\n- 胜利判定为所有非雷格子被揭开,失败为踩到地雷。\n- 状态栏实时显示“游戏进行中”、“恭喜你,成功扫清所有地雷!”、“游戏失败,踩到地雷!”。\n- 重新开始按钮即时重置游戏。\n- 简体中文界面与提示,表情符号用于地雷(💣)和旗帜(🚩)。\n\n如需调整或扩展逻辑,请随时告知。"
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 4,
"timestamp": 1746001706
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "user",
"role_type": "USER",
"content": {
"Instruction": "现在,请将已完成的HTML结构、CSS样式和JavaScript逻辑整合到一个完整的HTML文件中,CSS和JS均内嵌于文件内,确保结构、样式与功能全部包含。整合后准备保存为本地文件。"
}
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 5,
"timestamp": 1746001711
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "assistant",
"role_type": "ASSISTANT",
"content": ""
},
"tool_calls": [
{
"tool_name": "write_to_file",
"args": {
"content": "<!DOCTYPE html>\n<html lang=\"zh-CN\">\n<head>\n <meta charset=\"UTF-8\">\n <title>扫雷</title>\n <style>\nbody {\n background: #c0c0c0;\n font-family: 'Segoe UI', Arial, 'Microsoft YaHei', sans-serif;\n margin: 0;\n padding: 0;\n}\n\n.minesweeper-container {\n width: max-content;\n margin: 40px auto;\n padding: 24px 32px;\n background: #e0e0e0;\n border: 2px solid #888;\n border-radius: 8px;\n box-shadow: 0 0 16px #aaa;\n}\n\n.game-title {\n text-align: center;\n color: #222;\n margin-bottom: 16px;\n font-size: 2rem;\n font-weight: bold;\n letter-spacing: 2px;\n text-shadow: 1px 1px 0 #fff, 2px 2px 0 #aaa;\n}\n\n.info-panel {\n display: flex;\n justify-content: space-between;\n align-items: center;\n margin-bottom: 12px;\n background: #d4d0c8;\n padding: 8px 12px;\n border: 2px inset #fff;\n}\n\n#mine-count, #game-status {\n font-size: 1.1rem;\n font-weight: bold;\n color: #222;\n}\n\n#restart-btn {\n background: #eee;\n border: 2px outset #fff;\n border-radius: 3px;\n font-size: 1rem;\n padding: 4px 16px;\n margin: 0 8px;\n cursor: pointer;\n transition: background 0.2s;\n}\n#restart-btn:hover {\n background: #f5f5f5;\n}\n\n.game-board {\n display: grid;\n grid-template-columns: repeat(9, 32px);\n grid-template-rows: repeat(9, 32px);\n gap: 2px;\n background: #bdbdbd;\n border: 3px solid #888;\n padding: 4px;\n justify-content: center;\n}\n\n.cell {\n width: 32px;\n height: 32px;\n display: flex;\n justify-content: center;\n align-items: center;\n background: #d4d0c8;\n border: 2px outset #fff;\n font-size: 1.2rem;\n cursor: pointer;\n user-select: none;\n transition: background 0.1s;\n}\n\n.cell.unrevealed {\n background: #d4d0c8;\n border: 2px outset #fff;\n}\n\n.cell.revealed {\n background: #e0e0e0;\n border: 2px inset #aaa;\n cursor: default;\n}\n\n.cell.flagged {\n background: #d4d0c8;\n border: 2px outset #fff;\n color: #d00;\n font-weight: bold;\n}\n\n.cell.mine {\n background: #ffcccc;\n border: 2px inset #aaa;\n color: #000;\n}\n\n.cell.number-1 { color: #0000ff; }\n.cell.number-2 { color: #008200; }\n.cell.number-3 { color: #ff0000; }\n.cell.number-4 { color: #000084; }\n.cell.number-5 { color: #840000; }\n.cell.number-6 { color: #008284; }\n.cell.number-7 { color: #840084; }\n.cell.number-8 { color: #808080; }\n\n.cell.unrevealed:hover {\n background: #e0e0e0;\n}\n </style>\n</head>\n<body>\n <div class=\"minesweeper-container\">\n <h1 class=\"game-title\">扫雷</h1>\n <div class=\"info-panel\">\n <span id=\"mine-count\">地雷:10</span>\n <button id=\"restart-btn\">重新开始</button>\n <span id=\"game-status\"></span>\n </div>\n <div id=\"game-board\" class=\"game-board\">\n <!-- 雷区网格将在此生成 -->\n </div>\n </div>\n <script>\n// 扫雷参数\nconst ROWS = 9;\nconst COLS = 9;\nconst MINES = 10;\n\n// 全局变量\nlet board = []; // 存储格子对象:{mine, revealed, flagged, number}\nlet minePositions = []; // 地雷坐标列表\nlet gameOver = false;\nlet cellsRevealed = 0;\nlet flagsUsed = 0;\n\n// HTML元素引用\nconst boardEl = document.getElementById('game-board');\nconst mineCountEl = document.getElementById('mine-count');\nconst statusEl = document.getElementById('game-status');\nconst restartBtn = document.getElementById('restart-btn');\n\n// 工具函数\nfunction inBounds(x, y) {\n return x >= 0 && x < ROWS && y >= 0 && y < COLS;\n}\n\n// 初始化游戏\nfunction initGame() {\n board = [];\n minePositions = [];\n gameOver = false;\n cellsRevealed = 0;\n flagsUsed = 0;\n boardEl.innerHTML = \"\";\n statusEl.textContent = \"游戏进行中\";\n mineCountEl.textContent = `地雷:${MINES - flagsUsed}`;\n\n // 初始化空棋盘\n for (let r = 0; r < ROWS; r++) {\n board[r] = [];\n for (let c = 0; c < COLS; c++) {\n board[r][c] = {\n mine: false,\n revealed: false,\n flagged: false,\n number: 0,\n el: null\n };\n }\n }\n\n // 随机布置地雷\n let placed = 0;\n while (placed < MINES) {\n let x = Math.floor(Math.random() * ROWS);\n let y = Math.floor(Math.random() * COLS);\n if (!board[x][y].mine) {\n board[x][y].mine = true;\n minePositions.push([x, y]);\n placed++;\n }\n }\n\n // 计算每格周围地雷数\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (!board[r][c].mine) {\n let count = 0;\n for (let dr = -1; dr <= 1; dr++) {\n for (let dc = -1; dc <= 1; dc++) {\n if (dr === 0 && dc === 0) continue;\n let nr = r + dr, nc = c + dc;\n if (inBounds(nr, nc) && board[nr][nc].mine) count++;\n }\n }\n board[r][c].number = count;\n }\n }\n }\n\n // 创建HTML格子\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const cell = document.createElement('div');\n cell.className = 'cell unrevealed';\n cell.dataset.row = r;\n cell.dataset.col = c;\n cell.oncontextmenu = (e) => { e.preventDefault(); handleRightClick(r, c); };\n cell.onclick = (e) => { handleLeftClick(r, c); };\n board[r][c].el = cell;\n boardEl.appendChild(cell);\n }\n }\n}\n\n// 左键点击\nfunction handleLeftClick(r, c) {\n if (gameOver) return;\n const cell = board[r][c];\n if (cell.revealed || cell.flagged) return;\n\n if (cell.mine) {\n revealAllMines();\n cell.el.classList.add('mine');\n cell.el.textContent = '💣';\n statusEl.textContent = \"游戏失败,踩到地雷!\";\n gameOver = true;\n return;\n }\n revealCell(r, c);\n checkWin();\n}\n\n// 右键插旗/取消\nfunction handleRightClick(r, c) {\n if (gameOver) return;\n const cell = board[r][c];\n if (cell.revealed) return;\n cell.flagged = !cell.flagged;\n if (cell.flagged) {\n cell.el.classList.add('flagged');\n cell.el.textContent = '🚩';\n flagsUsed++;\n } else {\n cell.el.classList.remove('flagged');\n cell.el.textContent = '';\n flagsUsed--;\n }\n mineCountEl.textContent = `地雷:${MINES - flagsUsed}`;\n checkWin();\n}\n\n// 揭开格子及自动展开空白\nfunction revealCell(r, c) {\n const cell = board[r][c];\n if (cell.revealed || cell.flagged) return;\n cell.revealed = true;\n cell.el.classList.remove('unrevealed');\n cell.el.classList.add('revealed');\n cell.el.textContent = '';\n cellsRevealed++;\n\n // 显示数字\n if (cell.number > 0) {\n cell.el.classList.add('number-' + cell.number);\n cell.el.textContent = cell.number;\n }\n\n // 自动展开空白格子\n if (cell.number === 0) {\n for (let dr = -1; dr <= 1; dr++) {\n for (let dc = -1; dc <= 1; dc++) {\n if (dr === 0 && dc === 0) continue;\n let nr = r + dr, nc = c + dc;\n if (inBounds(nr, nc)) {\n revealCell(nr, nc);\n }\n }\n }\n }\n}\n\n// 揭示所有地雷\nfunction revealAllMines() {\n gameOver = true;\n for (const [x, y] of minePositions) {\n const cell = board[x][y];\n cell.el.classList.remove('unrevealed');\n cell.el.classList.add('mine');\n cell.el.textContent = '💣';\n }\n}\n\n// 检查胜利\nfunction checkWin() {\n if (gameOver) return;\n let totalSafe = ROWS * COLS - MINES;\n if (cellsRevealed === totalSafe) {\n gameOver = true;\n statusEl.textContent = \"恭喜你,成功扫清所有地雷!\";\n // 自动插旗剩余地雷\n for (const [x, y] of minePositions) {\n const cell = board[x][y];\n if (!cell.flagged) {\n cell.flagged = true;\n cell.el.classList.add('flagged');\n cell.el.textContent = '🚩';\n flagsUsed++;\n }\n }\n mineCountEl.textContent = `地雷:0`;\n }\n}\n\n// 重新开始\nrestartBtn.onclick = function() {\n initGame();\n};\n\n// 页面加载时初始化\nwindow.onload = function() {\n initGame();\n};\n </script>\n</body>\n</html>",
"encoding": null,
"filename": "minesweeper.html"
},
"tool_call_id": "call_GJ1nLZjUZ9QNB5eCkwNrRztn",
"status": "finished",
"result": {
"success": true,
"message": "Content successfully written to file: /app/output/tasks/8315efcf-4b53-42a6-8c2a-af53740e7cdd/minesweeper.html",
"upload_url": "https://file.302.ai/gpt/imgs/20250430/f61ed48fe409457f80029acbdaea986b.html",
"local_path": "/app/output/tasks/8315efcf-4b53-42a6-8c2a-af53740e7cdd/minesweeper.html"
},
"children": []
}
]
},
"parent_tool_id": "",
"current_round": 5,
"timestamp": 1746001732
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "assistant",
"role_type": "ASSISTANT",
"content": "整合后的扫雷(Minesweeper)HTML文件已全部完成,包含了结构、样式与JS逻辑,并已保存为本地文件:\n- 文件名:minesweeper.html\n你可以通过以下链接下载或预览: https://file.302.ai/gpt/imgs/20250430/f61ed48fe409457f80029acbdaea986b.html\n如需进一步修改、扩展功能或移动端适配等,请随时告知!"
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 5,
"timestamp": 1746001743
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "user",
"role_type": "USER",
"content": {
"Instruction": "请使用 write_to_file 工具,将整合后的扫雷完整HTML代码保存为本地文件(文件名建议为:minesweeper.html)。保存后请告知文件位置或名称,并提醒校验本地文件可用性。"
}
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 6,
"timestamp": 1746001748
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "assistant",
"role_type": "ASSISTANT",
"content": "扫雷(Minesweeper)完整HTML代码已使用 write_to_file 工具保存为本地文件:\n- 文件名:minesweeper.html - 本地路径:/app/output/tasks/8315efcf-4b53-42a6-8c2a-af53740e7cdd/minesweeper.html - 在线下载/预览链接:https://file.302.ai/gpt/imgs/20250430/f61ed48fe409457f80029acbdaea986b.html\n请下载并在本地浏览器中打开该文件,校验扫雷游戏是否正常运行。如有兼容性或使用上的问题,请及时反馈!"
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 6,
"timestamp": 1746001761
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "user",
"role_type": "USER",
"content": "<TASK_DONE>"
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 7,
"timestamp": 1746001766
},
{
"task_id": "8315efcf-4b53-42a6-8c2a-af53740e7cdd",
"chat": {
"output_message": {
"role_name": "assistant",
"role_type": "ASSISTANT",
"content": "最终答复:\n根据您的任务要求,已完整实现了经典扫雷(Minesweeper)HTML版,具体过程和成果如下:\n1. 明确需求 采用经典扫雷默认设置:9x9格子、10个地雷、单一难度、简洁经典UI风格,支持地雷计数、插旗、自动展开空白格、胜负判定、状态栏提示和重新开始,全部界面与提示为简体中文。\n2. 结构设计 整体HTML文件分为三部分: - HTML:包含标题、地雷计数器、状态栏、重新开始按钮和雷区网格容器。 - CSS:参考经典Windows扫雷风格,整体居中、格子分状态美化、数字颜色区分。 - JavaScript:实现游戏初始化、雷区生成、点击揭示、插旗、自动展开、胜负判断、状态栏与重玩逻辑。\n3. 代码编写与整合 - 按照结构设计,分别完成了HTML结构、CSS样式和JavaScript逻辑代码,并全部内嵌于同一个HTML文件内,无外部依赖。 - 逻辑支持所有扫雷核心玩法,交互流畅,提示友好。\n4. 文件保存与通知 - 使用 write_to_file 工具,已将完整HTML文件保存为本地文件:minesweeper.html - 文件本地路径:/app/output/tasks/8315efcf-4b53-42a6-8c2a-af53740e7cdd/minesweeper.html - 在线下载/预览链接:https://file.302.ai/gpt/imgs/20250430/f61ed48fe409457f80029acbdaea986b.html\n请下载并在本地浏览器中打开校验,若有其他需求或需进一步扩展,欢迎随时沟通!"
},
"tool_calls": []
},
"parent_tool_id": "",
"current_round": 7,
"timestamp": 1746001777
}
],
"answer": "最终答复:\n\n根据您的任务要求,已完整实现了经典扫雷(Minesweeper)HTML版,具体过程和成果如下:\n\n1. 明确需求 \n采用经典扫雷默认设置:9x9格子、10个地雷、单一难度、简洁经典UI风格,支持地雷计数、插旗、自动展开空白格、胜负判定、状态栏提示和重新开始,全部界面与提示为简体中文。\n\n2. 结构设计 \n整体HTML文件分为三部分: \n- HTML:包含标题、地雷计数器、状态栏、重新开始按钮和雷区网格容器。 \n- CSS:参考经典Windows扫雷风格,整体居中、格子分状态美化、数字颜色区分。 \n- JavaScript:实现游戏初始化、雷区生成、点击揭示、插旗、自动展开、胜负判断、状态栏与重玩逻辑。\n\n3. 代码编写与整合 \n- 按照结构设计,分别完成了HTML结构、CSS样式和JavaScript逻辑代码,并全部内嵌于同一个HTML文件内,无外部依赖。\n- 逻辑支持所有扫雷核心玩法,交互流畅,提示友好。\n\n4. 文件保存与通知 \n- 使用 write_to_file 工具,已将完整HTML文件保存为本地文件:minesweeper.html\n- 文件本地路径:/app/output/tasks/8315efcf-4b53-42a6-8c2a-af53740e7cdd/minesweeper.html\n- 在线下载/预览链接:https://file.302.ai/gpt/imgs/20250430/f61ed48fe409457f80029acbdaea986b.html\n\n请下载并在本地浏览器中打开校验,若有其他需求或需进一步扩展,欢迎随时沟通!",
"vnc_url": "",
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}