LeyoGameServerData.getInstance().uploadGameData(mActivity, data, new LeyoGameServerDataUploadCallback() {
@Override
public void onSuccess(LeyoUploadDataBean bean) {
}
@Override
public void onFailed(String errMsg) {
}
});
LeyoGameServerData.getInstance().uploadGameData(mActivity, userId, data, new LeyoGameServerDataUploadCallback() {
@Override
public void onSuccess(LeyoUploadDataBean bean) {
}
@Override
public void onFailed(String errMsg) {
}
});
字段名称 | 类型 | 说明 |
---|---|---|
activity | Activity | Activity上下文对象 |
userId | String | 登录接口返回的userId |
gameData | String | 游戏数据,建议控制在300K以内 |
callback | LeyoGameServerDataUploadCallback | 存档回调 |
方法名 | 类型 | 说明 |
---|---|---|
getLastTime | long | 存档时间 |
getCurTime | long | 服务器时间 |